News items
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Start date: Jan 5, 2011.
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Notes updated weekly.
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COMP 4002 Winter 2011
Real-time 3D Game Engines
Wilf LaLonde
wilf.lalonde@gmail.com
TA's (5270 Herzberg): None
Assignment Drop
Boxes:
Inside the only 3rd floor computer science teaching lab 3115
(2 floors down from the game lab).
Workshop: Thursday 6-9pm, Gaming Lab, 5th
floor Herzberg.
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Course Documents and Lecture Materials
Course Materials
Lecture Presentations
Lectures: Wed 6pm (3 hours) Room 213 Tory building.
Workshop:: Thursday 6pm (3 hours) Gaming Lab. THE PLACE TO START WORKING
ON YOUR ASSIGNMENTS... So bring your laptops. Walk around and see what
other students are doing... No actual lectures but we can look over your
shoulder to help with doing the assignments; making sure you don't go off on a wrong tangent, help getting unstuck, even doing
something outside the course.
Course Project
A complete C++ game engine and game with at least one NEAT
feature per person (assuming the project is done). For the
assignments, students are expected to work in teams of AT MOST 2 though it
is BEST to work alone. Projects, however, must be done individually. See
4002.2011.Description.doc for more details...
Course Direction
Welcome...
This course "Comp 4002: Real-time 3D Game Engines" is concerned with the development of game engines for real-time
3D games...
We are always
revising course materials particularly just before lecture presentation
times. So up-to-date materials are best obtained afterwards...
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