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Carleton University - School of Computer Science Undergraduate Honours Project Winter 2010 Solving Usability Problems in Video Games with User Input Heuristics Sikhan Lee
ABSTRACT There are common problems that exist in video games today which limit positive game play. Even with a large team of testers, it is difficult to find all relevant issues. Additionally, some of these problems may be based on user preference or skill level. Usability problems can turn a challenging game from fun to frustrating. This honours project focuses on finding problems that the system could resolve if it knew that the player was experiencing them. This report lists and explains a set of these problems, suggests possible solutions to these problems, and explains the implementation of a small subset of these solutions to an existing game as a proof of concept. This involves the game system predicting or detecting what aspect of the game the player is confused by, and then having the system modify the game to fix the predicament. The development of these solutions involved first investigating player input and generating a set of heuristics, implementing these heuristics within the game, and then performing a final test to refine the heuristics. |
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