Carleton University - Canada’s Capital University Carleton University - Canada’s Capital University Sitemap
Contact SCS
Campus Map
Computer Science Search:
Powered by Google
News & Seminars Future Students Current Students SCS Research People Tech Support
Dr David Mould
Associate Professor
CU Dr David Mould
Associate Professor
5346 HP
1125 Colonel By Drive
Ottawa, Ontario
K1S 5B6
Office:5346 HP
Phone:1-613-520-2600 x8975
Email:mouldatsignscs.carleton.ca
Web Site:http://www.scs.carleton.ca/~mould/

Education and Research
Rank:Associate Professor
Degrees:PhD University of Toronto (2002), MSc University of Saskatchewan (1996), BSc University of British Columbia (1994)
Research Interests:Computer Graphics, Procedural modeling, Computer-generated Art, Computer Games, Image Processing

David Mould is currently teaching:

Supervised Honours Projects
  1. Multi-Material Procedural Terrain Texturing by Eric Billingsley
  2. Stroke-based Real-time Non-Photorealistic Rendering by Ben Ells
  3. Story Analysis Algorithm and Database Designed for Creativity Enhancement Software for Video Game Authors by Andrew Erdeg
  4. Procedural Map Generation in Real-Time Strategy GAmes by Shervin Ghazazani
  5. Exploration of Function-Space in Procedural Texture Synthesis by Alexander Guglielmo
  6. Procedurally Generated Trees by Steven Hutchinson
  7. Solving Usability Problems in Video Games with User Input Heuristics by Sikhan Lee
  8. Procedural crack generation by Brian Moffat
  9. Exploring Computational Art and Human-Computer Interaction in an Interactive Game Environment by Serena Ngai
  10. Two-Dimensional Texure Synthesis Focusing on Height Mapping by Evan Ouellette-Pritchard
  11. Examining the Effects of Time Pressure in Role-Playing Games and Books by Jeff Regis
  12. Procedurally Generated Spell Effects by Andrew Solheim
  13. Real-Time Generation and Animation of Textures on the GPU by Daniel Sont
  14. Agent Behaviour in Real Time Strategy Games by David Sullivan
  15. Procedural Terrain Generation by David Turcotte
  16. Game Mechanics Using Queue Systems by Tariq Zaid