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News items for 2016

1      Assignment #3 deadline extended to March 2 due to the fact that DFdx and DFdy are only allowed in pixel shaders. See Downloads3a for more details.

 

COMP 4501 Winter 2016

Advanced Computer Game Design and Development

Wilf LaLonde
wilf.lalonde@gmail.com
TA's:  None
Assignment Drop Boxes: None
. Hand-in class via USB memory card.
Course: Wed 6-9pm, Tory 230.
Game Lab
: Tuesday and Thursday at 6-9pm.

 


Course Documents and Lecture Materials

Course Materials


Lecture Presentations

Lectures:  Wednesday 6pm (3 hours) Room 230 Tory Building.

Workshop:: Thursday 6pm (3 hours or more) Gaming Lab. THE PLACE TO START WORKING ON YOUR ASSIGNMENTS... So bring your laptops. Walk around and see what other students are doing... No actual lectures but I can look over your shoulder to help with doing the assignments; making sure you don't go off on a wrong tangent, help getting unstuck, even doing something outside the course.


Course Work

4 mandatory assignments plus 1 optional assignment. See 4501.2016.Description.doc for more details...


Course Direction

Welcome... This course "Comp 4501: Advanced Computer Game Design and Development" is a practical course aiming to understand the details of advanced facilities supported by state of the art game engines. Such facilities include notions such as shadows,order-independent transparency, relief mapping, ambient occlusion, deferred renderers, physics engines, occlusion culling, water flow, and lighting with huge numbers of lights.

We are always revising course materials particularly just before lecture presentation times. So up-to-date materials are best obtained afterwards...

 


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Telephone: (613) 520-4333 FAX: (613) 520-4334 Email: scs @ carleton.ca